Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Ar Wekabo-Esdebpab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Commanding officer takes an interest in Ar Wekabo-Esdebpab's career. |
2 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
31 |
A good deal ensures Ar Wekabo-Esdebpab is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Voluntarily left Free Trader |
6 |
36 |
Retired. |
6 |
40 |
Birth or Death involving a family member or close friend. |
7 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |