Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Arizona Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Arizona Murray's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Scholar (Scientist). |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
35 |
A disaster leaves several injured, and others blame Arizona Murray, forcing Arizona Murray to leave Arizona Murray's career. Gain a Rival. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
39 |
Refused to criticise a questionable political leader on Arizona Murray's homeworld. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Arizona Murray come into conflict with a splinter group Arizona Murray's own religion which maintains Arizona Murray's version is the wrong one. Gain 1 Rivals. |