Arlie Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 43 F 6 (0) 8 (0) 5 (-1) 12 (2) 6 (0) 6 (0)685C66
Sisterly
 
Skills
Animals 0
Art (Creative) 0
Carouse 0
Deception 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Persuade 0
Profession (Sports/Team Ball Sports) 1
Recon 0
Science (Robotic Sciences/Robotics) 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Agent Intelligence 01
Drifter Wanderer 01
Citizen Worker 13
 
Term Age History
1 18 Became a Entertainer (Artist).
1 22 Expose or are involved in a scandal of some sort.
2 22 Became a Agent (Intelligence).
2 25 Severely injured. Fully recovered. Owe 10,000 for medical bills.
3 25 Failed to qualify for Scientist (Scholar).
3 25 Became a Drifter (Wanderer).
3 29 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
4 29 Became a Citizen (Worker).
4 32 Spent time maintaining and using heavy vehicles.
4 33 Promoted to Citizen (Worker) rank 1.
5 33 Continued as Citizen (Worker).
5 35 Arlie Matthews learn something Arlie Matthews should not have – a corporate secret, a political scandal – which Arlie Matthews can profit from illegally.
6 37 Continued as Citizen (Worker).
6 40 Arlie Matthews's business expands, Arlie Matthews's corporation grows, or the colony thrives.
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