Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Arline Clements's Contacts or Allies betrays Arline Clements, ending Arline Clements's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Arline Clements's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Arline Clements is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Risk Arline Clements's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |