Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A good deal ensures Arvilla Hand is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Arvilla Hand's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Imperial trade restrictions force Arvilla Hand out of business. |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
43 |
Crime pays off. Gain victim as Enemy. |