Arvilla Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 43 F 2 (-2) 9 (1) 4 (-1) 9 (1) 12 (2) 5 (-1)2949C5
Inconsistent
 
Skills
Advocate 1
Art (Creative) 0
Athletics 0
Broker 1
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 1
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Merchant Free Trader 14
Rogue Enforcer 01
 
Name Type Affinity Enmity Power Influence Species
Benedict Bowman Contact 1 1 4 3 Dynchia, Imperium (M/71)
Ethan Foster Contact 2 1 4 4 Dynchia (M/72)
Katie Egerton Contact 2 1 1 3 Geonee (F/45)
Maudie Rogers Contact 4 0 1 3 Dynchia, Imperium (F/58)
Relationship altered.
Aline Skidd Enemy 0 3 4 2 Darmine (F/32)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Established a network of contacts. Gain 3 contacts.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 26 Became a Merchant (Free Trader).
3 28 Embroiled in legal trouble.
4 30 Continued as Merchant (Free Trader).
4 31 A good deal ensures Arvilla Hand is living the high life for a few years.
4 34 Promoted to Merchant (Free Trader) rank 1.
5 34 Continued as Merchant (Free Trader).
5 36 Make an unexpected connection outside Arvilla Hand's normal circles. Gain a Contact.
6 38 Continued as Merchant (Free Trader).
6 39 Imperial trade restrictions force Arvilla Hand out of business.
7 39 Became a Rogue (Enforcer).
7 43 Crime pays off. Gain victim as Enemy.
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