Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
25 |
A mission goes disastrously wrong due to Aurore Hall's commander’s error or incompetence, but Aurore Hall survive. |
3 |
25 |
Cover for the commander and gain an Ally. |
3 |
28 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Star Marine). |
4 |
29 |
Scarred. Fully recovered. |
5 |
29 |
Failed to qualify for Infantry (Army). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
32 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Aurore Hall's Contacts or Allies betrays Aurore Hall, ending Aurore Hall's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Scholar (Physician). |
7 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Failed to qualify for Scientist (Scholar). |
8 |
38 |
Continued as Scholar (Physician). |
8 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Promoted to Scholar (Physician) rank 1. |