Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Bernice Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bernice Remmington fail to help. Gain an Enemy. |
1 |
21 |
Bernice Remmington have no idea what happened to Bernice Remmington – they found Bernice Remmington's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Bernice Remmington's time in the scouts. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Bernice Remmington do not know what happened to Bernice Remmington. There is a gap in Bernice Remmington's memory. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Bernice Remmington is living the high life for a few years. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Bernice Remmington's normal circles. Gain a Contact. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Became a Rogue (Thief). |
6 |
35 |
Involved in a gambling ring. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
41 |
Severely injured. Owe 25,000 for medical bills. |