Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Bertie Hawdon far from home. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Bertie Hawdon's Contacts or Allies betrays Bertie Hawdon, ending Bertie Hawdon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Bertie Hawdon's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Broker) rank 2. |
6 |
34 |
Voluntarily left Broker |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attacked by enemies that Bertie Hawdon easily defeat. |
6 |
38 |
Gain Enemy if Bertie Hawdon don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Suffer from a life-threatening illness. |