Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Psychologically damaged by Bethel Cooper's time in the scouts. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Advanced training in a specialist field |
4 |
33 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Infantry). |
5 |
36 |
Unit is slaughtered in a disastrous battle, for which Bethel Cooper blame Bethel Cooper's commander. Gain commander as Enemy. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Bethel Cooper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
41 |
Bethel Cooper do not know what happened to Bethel Cooper. There is a gap in Bethel Cooper's memory. |