Betsy Morgan  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 43 F 5 (-1) 7 (0) 5 (-1) 9 (1) 10 (1) 10 (1)5759AA
Interrupting
 
Skills
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics 0
Mechanic 0
Medic 2
Profession (Hostile Environment) 0
Recon 2
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Navy Flight Crewman01
Scholar Physician 22
 
Name Type Affinity Enmity Power Influence Species
Lessie Phillips Rival 0 0 3 2 Humaniti (F/38)
 
Term Age History
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 24 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 29 Betrayed by a friend. One of Betsy Morgan's Contacts or Allies betrays Betsy Morgan, ending Betsy Morgan's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Became a Navy (Flight) with the new title Crewman.
4 30 Betsy Morgan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5 30 Failed to qualify for Worker (Citizen).
5 30 Returned to Drifter (Wanderer).
5 34 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 34 Became a Scholar (Physician).
6 37 Make a breakthrough in Betsy Morgan's field.
6 38 Promoted to Scholar (Physician) rank 1.
7 38 Continued as Scholar (Physician).
7 42 Win a prestigious prize for Betsy Morgan's work.
7 42 Promoted to Scholar (Physician) rank 2.
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