Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Betsy Morgan's Contacts or Allies betrays Betsy Morgan, ending Betsy Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Betsy Morgan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Scholar (Physician). |
6 |
37 |
Make a breakthrough in Betsy Morgan's field. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
42 |
Win a prestigious prize for Betsy Morgan's work. |
7 |
42 |
Promoted to Scholar (Physician) rank 2. |