Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Bettie Callan learn something Bettie Callan should not have – a corporate secret, a political scandal – which Bettie Callan can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Bettie Callan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Gained a contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Bettie Callan is living the high life for a few years. |