Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Bettie Dixon left the community. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Given advanced training in a specialist field |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Bettie Dixon into bankruptcy. Bettie Dixon salvages what Bettie Dixon can. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Psychologically damaged by Bettie Dixon's time in the scouts. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Bettie Dixon secretly provide religious rites for a dying leader or noble, although they do not share Bettie Dixon's faith. Gain an Ally in the family and a Rival who disagrees with Bettie Dixon's choice. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Bettie Dixon faith enjoys an explosion of popularity largely thanks to Bettie Dixon's efforts. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
43 |
Forced to muster out. |