Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Nearly killed. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Special assignment or duty on board ship. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Failed to qualify for Free Trader (Merchant). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Attacked by enemies that Bettie Morrison easily defeat. |
4 |
29 |
Gain Enemy if Bettie Morrison don't already have one. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
33 |
Drafted into Merchant Marine |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Embroiled in legal trouble. |
7 |
37 |
Continued as Merchant (Merchant Marine). |