Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Bettie Rand's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Bettie Rand's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Bettie Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Law Enforcement (Agent). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Merchant (Broker). |
6 |
37 |
Bettie Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
39 |
Inherit a gift from a rich relative. |
7 |
41 |
Promoted to Noble (Dilettante) rank 1. |