Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Betty Paul's ship is damaged, and Betty Paul have to hitch-hike Betty Paul's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A good deal ensures Betty Paul is living the high life for a few years. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Rogue (Thief). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Betty Paul refused an offer of inducements to betray Betty Paul's faith. Gain 3 enemies. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Betty Paul refused an offer of inducements to betray Betty Paul's faith. Gain 1 enemies. |