Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Bonnie Fabble's Contacts or Allies betrays Bonnie Fabble, ending Bonnie Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
33 |
Gain a contact outside of normal circles. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
36 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |