Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Callie George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Callie George's work ends up coming home with Callie George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Returned to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Callie George's Contacts or Allies betrays Callie George, ending Callie George's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Callie George do not know what happened to Callie George. There is a gap in Callie George's memory. |