Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Carmella Mills's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
37 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Carmella Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carmella Mills fail to help. Gain an Enemy. |
6 |
39 |
Carmella Mills have no idea what happened to Carmella Mills – they found Carmella Mills's ship drifting on the fringes of friendly space. |