Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Carmen Gibson don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Carmen Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
26 |
A disaster leaves several injured, and others blame Carmen Gibson, forcing Carmen Gibson to leave Carmen Gibson's career. Gain a Rival. |
3 |
26 |
Scarred. Owe 1,250 for medical bills. |
4 |
26 |
Failed to qualify for Enforcer (Rogue). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
27 |
Betrayed by a friend. One of Carmen Gibson's Contacts or Allies betrays Carmen Gibson, ending Carmen Gibson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Switched to Scholar (Physician) with previous rank. |
5 |
29 |
Make a breakthrough in Carmen Gibson's field. |
5 |
31 |
Promoted to Scholar (Physician) rank 1. |
6 |
31 |
Continued as Scholar (Physician). |
6 |
34 |
Assigned to work on a secret project for a patron or organisation. |
7 |
35 |
Continued as Scholar (Physician). |
7 |
36 |
Cheated in some fashion, advancing Carmen Gibson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
36 |
Gain an Enemy |
8 |
39 |
Continued as Scholar (Physician). |
8 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
43 |
Promoted to Scholar (Physician) rank 2. |