Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Carole Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carole Fleming fail to help. Gain an Enemy. |
1 |
21 |
Carole Fleming's ship is damaged, and Carole Fleming have to hitch-hike Carole Fleming's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Carole Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carole Fleming fail to help. Gain an Enemy. |
2 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Carole Fleming survey an alien world. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Carole Fleming spend a great deal of time on the fringes of Charted Space. |
4 |
32 |
Gain a contact in an alien race. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
A series of bad deals and decisions force Carole Fleming into bankruptcy. Carole Fleming salvages what Carole Fleming can. |