Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Carole Sim's Contacts or Allies betrays Carole Sim, ending Carole Sim's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Citizen (Worker). |
3 |
26 |
Carole Sim befriend a superior in the corporation or the colony. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
31 |
Carole Sim learn something Carole Sim should not have – a corporate secret, a political scandal – which Carole Sim can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Carole Sim learn something Carole Sim should not have – a corporate secret, a political scandal – which Carole Sim can profit from illegally. |
6 |
35 |
Voluntarily left Worker |
6 |
35 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
38 |
Moved to a new world. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
40 |
Carole Sim reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Carole Sim sponge off Carole Sim's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
43 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |