Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
29 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
29 |
Failed to qualify for Field Researcher (Scholar). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
30 |
Cecelia Corney do not know what happened to Cecelia Corney. There is a gap in Cecelia Corney's memory. |
6 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
31 |
Cecelia Corney secretly provide religious rites for a dying leader or noble, although they do not share Cecelia Corney's faith. Gain an Ally in the family and a Rival who disagrees with Cecelia Corney's choice. |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Cecelia Corney retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Cecelia Corney retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Forced to muster out. |