Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Cherry George easily defeat. |
1 |
22 |
Gain Enemy if Cherry George don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Scholar (Physician). |
3 |
29 |
Caught cheating in some fashion, advancing Cherry George's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
29 |
A disaster leaves several injured, and others blame Cherry George, forcing Cherry George to leave Cherry George's career. Gain a Rival. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Caught cheating in some fashion, advancing Cherry George's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
34 |
A rival researcher blackens Cherry George's name or steals Cherry George's research. Gain a Rival. |
4 |
34 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Work leads to a considerable breakthrough. |
5 |
38 |
Promoted to Scholar (Physician) rank 1. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |