Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Christy Snyder is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
21 |
Failed to qualify for Merchant Academy. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Attempted a risky adventure and was injured. |
3 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
26 |
Failed to qualify for Courier (Scout). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
30 |
Good fortune |
5 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
30 |
Continued as Marine (Ground Assault). |
6 |
33 |
A mission goes wrong and Christy Snyder is stranded behind enemy lines. Ejected from the service. |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
37 |
Betrayed by a friend. One of Christy Snyder's Contacts or Allies betrays Christy Snyder, ending Christy Snyder's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Christy Snyder accepted an offer of inducements to betray Christy Snyder's faith. Gain 230,000 in cash. |