Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Cindy Simmons's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
25 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
25 |
Failed to qualify for Free Trader (Merchant). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Severely injured. Owe 12,500 for medical bills. |
5 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Cindy Simmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
29 |
Returned to Merchant (Merchant Marine). |
6 |
31 |
Given advanced training in a specialist field |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Severely injured. Fully recovered. |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
38 |
Attempted a risky adventure and was wildly successful. |
8 |
41 |
Promoted to Drifter (Wanderer) rank 1. |