Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Nearly killed. Fully recovered. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Nearly killed. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
36 |
Became a Rogue (Thief). |
6 |
38 |
Involved in the planning of an impressive heist. |
6 |
40 |
Promoted to Rogue (Thief) rank 1. |