Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Clare Mendoza Clare Mendoza's job. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Clare Mendoza's work ends up coming home with Clare Mendoza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Clare Mendoza inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Clare Mendoza spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Clare Mendoza's ship is damaged, and Clare Mendoza have to hitch-hike Clare Mendoza's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Clare Mendoza discover a world, item or information of worth to the Imperium. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |