Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Claribel Pettitt's Contacts or Allies betrays Claribel Pettitt, ending Claribel Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
41 |
Contact with Government. |