Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Clemmie May far from home. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scholar (Scientist) with previous rank. |
4 |
28 |
Caught cheating in some fashion, advancing Clemmie May's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
28 |
A rival researcher blackens Clemmie May's name or steals Clemmie May's research. Gain a Rival. |
4 |
28 |
Gain an Enemy |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
Work leads to a considerable breakthrough. |
6 |
39 |
Promoted to Scholar (Scientist) rank 2. |
7 |
39 |
Voluntarily left Scientist |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Explorer). |
7 |
41 |
When dealing with an alien race, Clemmie May botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Clemmie May inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |