Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A series of bad deals and decisions force Cleo Johnston into bankruptcy. Cleo Johnston salvages what Cleo Johnston can. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
31 |
A police detective or rival criminal forces Cleo Johnston to flee and vows to hunt Cleo Johnston down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Cleo Johnston easily defeat. |
7 |
40 |
Gain Enemy if Cleo Johnston don't already have one. |