Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Imperial trade restrictions force Corda Welch out of business. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
31 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
31 |
Became a Scout (Courier). |
6 |
33 |
Corda Welch's ship is damaged, and Corda Welch have to hitch-hike Corda Welch's way back across the stars to the nearest scout base. |
6 |
33 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
35 |
Suffer from a life-threatening illness. |
8 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
35 |
Retired at age 35. |
8 |
35 |
Retired. |
8 |
36 |
Gained a contact. |
9 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |