Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
During a battle, defeat or victory depends on Cordie Jemmy's actions. The ship suffers severe damage and Cordie Jemmy is blamed for the disaster. Cordie Jemmy is court - martialled and discharged. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Cordie Jemmy's Contacts or Allies betrays Cordie Jemmy, ending Cordie Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Citizen (Worker). |
4 |
26 |
Cordie Jemmy learn something Cordie Jemmy should not have – a corporate secret, a political scandal – which Cordie Jemmy can profit from illegally. |
4 |
26 |
Gain a criminal contact. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
38 |
Failed to qualify for Worker (Citizen). |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
40 |
Cordie Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
40 |
Retired at age 40. |