Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Good fortune |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Dana Carr's work ends up coming home with Dana Carr, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Dana Carr do not know what happened to Dana Carr. There is a gap in Dana Carr's memory. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Dana Carr aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Opponents of Dana Carr's belief system ambush Dana Carr. |
6 |
36 |
Scarred. Owe 5,000 for medical bills. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |