Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Danielle Payne don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Danielle Payne do not know what happened to Danielle Payne. There is a gap in Danielle Payne's memory. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Danielle Payne to flee and vows to hunt Danielle Payne down. Gain an Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Danielle Payne have been following false teachings! |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Danielle Payne's Contacts or Allies betrays Danielle Payne, ending Danielle Payne's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Danielle Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Danielle Payne come into conflict with a splinter group Danielle Payne's own religion which maintains Danielle Payne's version is the wrong one. Gain 3 Rivals. |