Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Delpha Elliott do not know what happened to Delpha Elliott. There is a gap in Delpha Elliott's memory. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Became a Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
37 |
Good fortune |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |