Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Artist). |
2 |
29 |
One of Delphia Kelly's pieces of art is stolen, and the investigation brings Delphia Kelly into the criminal underworld. |
3 |
29 |
Continued as Entertainer (Artist). |
3 |
33 |
Gain a patron in the arts. Gain an Ally |
4 |
33 |
Voluntarily left Artist |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Victim of a crime |
7 |
39 |
Voluntarily left Missionary/Humanitarian |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |