Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
26 |
Dixie Hunter refused an offer of inducements to betray Dixie Hunter's faith. Gain 6 enemies. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Dixie Hunter is caught in the periphery of a scandal. |
4 |
29 |
Demoted to Believer (Mainstream Believer) rank -1. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Dixie Hunter come into conflict with a splinter group Dixie Hunter's own religion which maintains Dixie Hunter's version is the wrong one. Gain 2 Rivals. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Dixie Hunter's normal circles. Gain a Contact. |