Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Dottie Mar's life into chaos, forcing Dottie Mar to leave the planet. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Dottie Mar's work ends up coming home with Dottie Mar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
33 |
A prank goes horribly wrong. Gain an Enemy |
4 |
34 |
Graduated. |
5 |
34 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
38 |
Make an unexpected connection outside Dottie Mar's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |