Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Merchant (Broker). |
2 |
28 |
Make an unexpected connection outside E-wata Sea-'s normal circles. Gain a Contact. |
3 |
28 |
Continued as Merchant (Broker). |
3 |
32 |
Embroiled in legal trouble. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Became a Scout (Explorer). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
E-wata Sea- aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of E-wata Sea-'s Contacts or Allies betrays E-wata Sea-, ending E-wata Sea-'s career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
40 |
Retired at age 40. |