Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Eda Hunt survey an alien world. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Eda Hunt botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Eda Hunt's ship is damaged, and Eda Hunt have to hitch-hike Eda Hunt's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Eda Hunt survey an alien world. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Eda Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Opponents of Eda Hunt's belief system ambush Eda Hunt. |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |