Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Edythe Alexander's work ends up coming home with Edythe Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Edythe Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Drafted into Law Enforcement |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Returned to Agent (Law Enforcement). |
6 |
36 |
Advanced training in a specialist field. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Edythe Alexander do not know what happened to Edythe Alexander. There is a gap in Edythe Alexander's memory. |