Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Eebkab Te-pe-wa survey an alien world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Eebkab Te-pe-wa inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Scholar (Physician). |
4 |
28 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Voluntarily left Physician |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Eebkab Te-pe-wa's Contacts or Allies betrays Eebkab Te-pe-wa, ending Eebkab Te-pe-wa's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Gain Enemy if Eebkab Te-pe-wa don't already have one. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |