Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Elda Fleming's work ends up coming home with Elda Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Advanced training in a specialist field. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
During a battle, defeat or victory depends on Elda Fleming's actions. Elda Fleming actions lead to an honorabe discharge. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Drafted into Law Enforcement |
7 |
38 |
Returned to Agent (Law Enforcement). |
7 |
39 |
Uncover a major conspiracy against Elda Fleming's employers. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |