Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Eleanore Rose is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Eleanore Rose is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
32 |
Made lifelong friends. Gain 2 Allies. |
4 |
34 |
Graduated with honors. |
5 |
34 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
36 |
Eleanore Rose's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
39 |
A revolution, attack or other unusual event throws Eleanore Rose's life into chaos, forcing Eleanore Rose to leave the planet. |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
41 |
Involved in the planning of an impressive heist. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 1. |