Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
Electa Grant spend months in the dangerous criminal underworld. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Scholar (Physician). |
3 |
34 |
Gained a contact. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Scout (Explorer). |
4 |
35 |
Electa Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Electa Grant fail to help. Gain an Enemy. |
4 |
35 |
Electa Grant inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
38 |
Continued as Scout (Explorer). |
5 |
40 |
When dealing with an alien race, Electa Grant have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
42 |
Forced to muster out. |