Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Eliza Carnall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eliza Carnall fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Eliza Carnall's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Eliza Carnall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eliza Carnall fail to help. Gain an Enemy. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
33 |
Eliza Carnall is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Eliza Carnall is sent to a new community or parish to preach The Word among the poor. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Eliza Carnall is sent to a new community or parish to preach The Word among the poor. |