Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Eliza Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Eliza Hicks's trade routes and contacts, forcing Eliza Hicks to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Eliza Hicks do not know what happened to Eliza Hicks. There is a gap in Eliza Hicks's memory. |
5 |
31 |
Became a Scholar (Scientist). |
5 |
34 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Eliza Hicks far from home. |