Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
A crime lord considers Eliza Sanders his protégé. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Eliza Sanders aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |