Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Elizebeth Shea don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Elizebeth Shea do not know what happened to Elizebeth Shea. There is a gap in Elizebeth Shea's memory. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Voluntarily left Intelligence |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Gain Enemy if Elizebeth Shea don't already have one. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |