Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Elvie Burns's Contacts or Allies betrays Elvie Burns, ending Elvie Burns's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Elvie Burns's business expands, Elvie Burns's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Elvie Burns is rewarded for Elvie Burns's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Worker) rank 3. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
A revolution, attack or other unusual event throws Elvie Burns's life into chaos, forcing Elvie Burns to leave the planet. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Elvie Burns's work ends up coming home with Elvie Burns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |